Search found 23 matches
- Thu Oct 28, 2021 10:38 am
- Forum: General Chat
- Topic: stehoney the goblin
- Replies: 2
- Views: 17153
stehoney the goblin
like him much more than jonue. just now realising that his catchphrase 'gob' is short for goblin so they must have had it in mind that he was going to be a goblin fairly early for that to fall together so nicely.
- Fri Sep 11, 2020 10:07 pm
- Forum: .hack//fragment
- Topic: Early Release Version dumped on archive.org
- Replies: 1
- Views: 11401
- Fri Mar 06, 2020 4:18 pm
- Forum: General Chat
- Topic: the website computar came back online!?
- Replies: 3
- Views: 14706
Re: the website computar came back online!?
administrator alka lime cups farts and smells them.
- Fri Mar 06, 2020 3:37 pm
- Forum: .hack//fragment Technical
- Topic: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
- Replies: 14
- Views: 28615
Re: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
also, inside pack.bin the .lst files (ItemBreakObject, ItemIdol, ItemSpecial, ItemIdolSub) do exactly what they say on the tin. they're stored like this one after another. item id 60 00 item type 02 00 item types are 0A (usable items) 0B (magic spells, iirc) 0C (rubbish like grunty statues) 00 - 05 ...
- Fri Mar 06, 2020 3:16 pm
- Forum: .hack//fragment Technical
- Topic: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
- Replies: 14
- Views: 28615
Re: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
where my custom areas begin in the save file: https://i.imgur.com/y0SBpEk.png that first byte (11 here) after the letters have finished is the 'keyword id'. for my area 'many blue boxes' the keywords are going to be 11 00 00 00 12 00 00 00 13 00 00 00. once we find that, there we go, we're in the cu...
- Fri Mar 06, 2020 3:02 pm
- Forum: General Chat
- Topic: the website computar came back online!?
- Replies: 3
- Views: 14706
the website computar came back online!?
the website computar came back online!?
what the %£$#!?
what the %£$#!?
- Fri Oct 04, 2019 4:25 pm
- Forum: .hack//fragment Technical
- Topic: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
- Replies: 14
- Views: 28615
Re: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
I love this thread :lol: I just wish the results were more exciting. I've added the protected area flag to all of the event areas in my OnlineEvent.dat to see what happens, but getting an event to actually trigger appears to require some kind of magic ritual: The brambling site suggests they happen...
- Fri Oct 04, 2019 12:52 am
- Forum: .hack//fragment Technical
- Topic: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
- Replies: 14
- Views: 28615
Re: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
of course, i spot my mistake immediately after posting. :roll: https://i.imgur.com/4If5vSI.png this part i had labelled ? are the area attributes: https://i.imgur.com/QjysMdQ.png these from the OnlineEvent belonged there! now it is the correct level. have now tested 2 of these (christmas event DC2C-...
- Fri Oct 04, 2019 12:23 am
- Forum: .hack//fragment Technical
- Topic: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
- Replies: 14
- Views: 28615
Re: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
Another update today! I have confirmed my hunch that the OnlineEvent.dat contains plain area data. It certainly does! These areas don't have keywords I guess? So we need to create our own custom area and paste them in after the keywords. Here's where we started copying in OnlineEvent.dat: https://i....
- Wed Oct 02, 2019 12:41 pm
- Forum: .hack//fragment Technical
- Topic: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
- Replies: 14
- Views: 28615
Re: Mildly Interesting Area Server Saves [IMAGE HEAVY 56k warning!!!]
Hi all! Back again. Here's some more information about GOTT STATUES 01 room number: [1] 06 3D room coords 08 01 room coords 0E Room Type (the highest I have seen is 0F in a forest field area) 04 Room Rotation 00 00 ??? 02 02 number of possible portals/gimmicks. [2] 01 number of 'gimmicks' 00 0F 00 0...